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variations of Orange maps

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sonofabass
Thu Jan 28 2010, 02:49AM
Registered Member #1324
Joined: Wed Jan 27 2010, 03:10PM
Posts: 2
Hey guys, love the servers. But, I have played on double death redux versions of orange and they have many more routes of attack. one even has the roof area open above the spawns. it makes the orange cp maps a lot of fun.

if you don't want to use theirs, someone should modify orange and see what works.
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TXLANS | amp
Thu Jan 28 2010, 07:35AM

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Posts: 220
Is this for DoD, TF2, or CSS?


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{A}DaNDaMaN
Thu Jan 28 2010, 08:21AM
DaNDaMaN


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Location: England
Posts: 2033
I think TF2 amp because he said cp maps and cp is a type on TF2 I believe?
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TXLANS | amp
Thu Jan 28 2010, 04:21PM

Registered Member #961
Joined: Mon Jul 27 2009, 02:49PM
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There's also CP on DoD. Which is that of the typical DoD Map: avalanche, flash, etc. There's points and you have to get them.


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-MCG-retsam
Thu Jan 28 2010, 05:26PM


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Posts: 933
Theres a billion different orange_x3 modifications. I have looked at and have many of them. Double death redux guys may have made some of their own custom versions. Theres so many though, feel free to post it here and ill look at it.

[ Edited Thu Jan 28 2010, 05:27PM ]

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sonofabass
Thu Jan 28 2010, 06:51PM
Registered Member #1324
Joined: Wed Jan 27 2010, 03:10PM
Posts: 2
Yeah, TF2 maps. yeah, there are a ton, some are good others are lame. Double Death redux named theirs orange_x3_ddr_ which is their most popular map, and then there is orange_x3_ddrx which is my personal favorite because you can get on top of the roofs.

their server ip is 72.51.60.230:27016
and 72.51.60.27:27016

they are good servers too, not bad connection considering they are in MA. but with the 3 hour time difference not many ppl are up when I play.

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{A}DaNDaMaN
Fri Jan 29 2010, 05:18AM
DaNDaMaN


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Joined: Wed May 28 2008, 09:03AM
Location: England
Posts: 2033
TXLANS | amp wrote ...

There's also CP on DoD. Which is that of the typical DoD Map: avalanche, flash, etc. There's points and you have to get them.


Ya true. But in TF2 i've seen maps called cp_map in DoD they are just map.
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TXLANS | amp
Fri Jan 29 2010, 07:27AM

Registered Member #961
Joined: Mon Jul 27 2009, 02:49PM
Posts: 220
{A}DaNDaMaN wrote ...

TXLANS | amp wrote ...

There's also CP on DoD. Which is that of the typical DoD Map: avalanche, flash, etc. There's points and you have to get them.


Ya true. But in TF2 i've seen maps called cp_map in DoD they are just map.


That's because people are retarded as a bucket of [censored] with their naming conventions.

I'm going to start making Counter strike maps titled..

de_cs_as_fy_aotagtfag_office

(defusal, hostage rescue, assassination, frag yard, all of the above game types for all games, OFFICE.)

It will have multiple bomb sites, 32 hostages, 2 VIP's, weapons on the ground (everywhere of course) and contain capture points, king of the hill points as well as an instagib room coupled with low gravity and 100% crits with grenades where everyone starts out with 1hp.

I
Am
Bored.


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{A}DaNDaMaN
Fri Jan 29 2010, 07:28PM
DaNDaMaN


Registered Member #67
Joined: Wed May 28 2008, 09:03AM
Location: England
Posts: 2033
TXLANS | amp wrote ...

{A}DaNDaMaN wrote ...

TXLANS | amp wrote ...

There's also CP on DoD. Which is that of the typical DoD Map: avalanche, flash, etc. There's points and you have to get them.


Ya true. But in TF2 i've seen maps called cp_map in DoD they are just map.


That's because people are retarded as a bucket of [censored] with their naming conventions.

I'm going to start making Counter strike maps titled..

de_cs_as_fy_aotagtfag_office

(defusal, hostage rescue, assassination, frag yard, all of the above game types for all games, OFFICE.)

It will have multiple bomb sites, 32 hostages, 2 VIP's, weapons on the ground (everywhere of course) and contain capture points, king of the hill points as well as an instagib room coupled with low gravity and 100% crits with grenades where everyone starts out with 1hp.

I
Am
Bored.


Haha. You know I always wanted to see a map with multiple gameplay styles. Would be interesting.
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{A}Rawket
Fri Jan 29 2010, 08:52PM

Registered Member #16
Joined: Tue May 13 2008, 11:18PM
Location: South Florida
Posts: 609
I was thinking of making a TF2 map with optional cap points as well as intel you can cap... Not sure if it would crash or flip out though.
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{A} Buzzaard
Fri Jan 29 2010, 09:14PM


Registered Member #781
Joined: Thu May 28 2009, 11:15PM
Location: Pensacola
Posts: 660
Dan I have played them and they suck. Well I think they suck those style maps seem to appeal the most to players that have no interest in winning a map.
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{A}coRy
Sat Jan 30 2010, 06:02PM


Registered Member #2
Joined: Mon Apr 28 2008, 12:31AM
Posts: 1031
{A}Rawket wrote ...

I was thinking of making a TF2 map with optional cap points as well as intel you can cap... Not sure if it would crash or flip out though.


i would love to see that. i bet it would be fun as hell...

PS. I don't think a pl_ would really fit in imo.

[ Edited Sat Jan 30 2010, 06:04PM ]


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{A}glamisdune
Sun Jan 31 2010, 02:07PM

Registered Member #103
Joined: Wed Jun 04 2008, 10:44PM
Location: CA
Posts: 573
sonofabass wrote ...

someone should modify orange and see what works.

i'm actualy working on that, optimazation is the only thing keeping me from trying to get it put on the servers rite now
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